The Four Winds


This is just a quick post to help remind everyone where we are. Hopefully Jack and Chad will finish their recaps soon and we can post something better then this. Chad, remember that Jacks goes first chronologically, so wait till he post before putting yours on. Also there is no spellcheck on Obsidian Portal, so write up elsewhere, then copy paste it here.

The Last of the Iron Throne.

CC, Essodren, and Arylin went to Arabel looking for rumors that the last leader of the Iron Throne of Suzail, Phamdrick, was still alive. They had a lead he went under the name Xanadu Zeb and was posing as a minor crime boss. The group found him and Essodren accidentally killed him during questioning. Using divinations, the Purple Dragons tracked the group down and arrested them.

Eltibald Lastlight was hired as their lawyer for a 10% fee and the group quickly found itself freed, as it became clear that Phamdrick was responsible for the plague that had gripped Cormyr recently. The Four Winds were hired to to examine all possible leads to cure the plague. Searching through Phamdricks notes lead them to the Kings Forest in the west of Cormyr. They found a magical animated rock that seemed to be a doorway, however only authorized Iron Throne personal could enter.

Learning from a local dryad that there was an old human man entering, the group went off to investigate. The old man was in the wilderness on the west side of Sembia. CC tracked the man down and it was none other then Thefick, his father and rapist of Talindra. The man was almost dead of plague but refused any cure, magical or otherwise, until he was pardoned by King Azoun himself. The party had no choice but to bring him before the king. Should be noted that Thefick continued to insult and degrade all things elven the entire trip. Thefick also learned that CC was his son, and didnt seem to know how to take that. When brought before the king, he was pardoned and granted asylum before he gave up the code that would allow entry.

Curing the Plague.

The Four Winds were rejoined by Damian Mordiki and Sunny Underhill as they went back to the Kings Forest to investigate. The code worked and the group soon found itself fighting fiendish orc vampires, remnents of Longtooth who was himself a remnent of Belwar, a evil orc vampire from Cormyrs past. The group found the plague to be caused by the twisting of a captured deva named Trias. He had been held and captured by Kenowor, one of the four generals of the Warlock Lord. Kenowor was in a state of suspended animation, it seemed both Phamdrick and Thefick had decided to leave him like that. The party released Kenowor so they could kill him and free Trias. Trias rewarded the party as he thought appropriate and set about undoing the plague.

The Four Winds returned to Suzail and told the king the news. They were rewarded and given a large part in a parade to their honor.

See I Love a Parade

Mithral Hall

After the parade, CC was sent to the north to see how farspread the wild magic glitch had been. Zena was worried about her people and returned to them. Sunny was still nowhere to be found. The rest of the group went with Bane and Terra Firerock to Mithral Hall on the Whispering Wind. There they returned the old king of Thunderholmes soul to one of the largest gathering of dwarven clerics assembled anytime this century and freed the kings soul to Dwarfhome. There Bane voluntered the Four Winds to help Bruenor Battlehammer and his army retake Mithral Hall.

The Four Winds composed a strike force opposite Drizzt DoUrden and Wulfgar. They struck hard and fast, cutting off druegar communications. However on the way back they encountered a strange demon that seemed remenisant of Demogorgon, some sort of offspring perhaps? The party defeated the creature and returned to Mithral Hall. There Bane put the name of Thunderholme and Hammerstriker on the plaque that would read forever the name of forces that retook Mithral Hall.

Dark Sun, Dark Tempers

I’ll take a stab at the write up. This would be my journal entry and would therefore be player knowledge only.

For once in my life I decided to tell the truth. CC had spoken to me recently about the contract I have and offered help. I can’t believe that I actually believed that he would be willing to help. I know not to make that mistake again. This whole good and evil thing confuses me more than ever before.

I teleported to the Worlds Serpent Tavern in order to speak with one of the Planeswalkers that I was supposed to complete a task for. My goal was to get a lesser planar book published in order to accomplish a couple of things. For one I would make some money on the side and the second reason was to get in contact with some planeswalkers that may be able to advise me of the contract I signed. I was informed that I needed a group of adventurers who were willing to travel to the Dark Sun and retrieve a dragon scale. The scale wasn’t attached to the dragon anymore and there was some bounty hunter after it.

I brought this news back to the party and then was interrogated. The end result of this interrogation should play out in an interesting way. CC did most of the questioning. He wanted to know why I need to travel to the Dark Sun and didn’t want to go. I told the truth and said it was for a planar handbook. The idea was to make a little extra gold on the side. He further asked if I was doing work for the devils, which I may be, but doubt it. That would mean that Planeswalkers are working with the devils which just doesn’t seem right. Some of them may be, but whatever. I brought CC to Rethib and he questioned him about the job. At first the group wanted 50% of the profits from the book and then upped it to 100% after all fees are taken out. I agreed because Ikidrom taught me how to agree to contracts. The party also agree to pay 15,000 gold to Lord Rynn in order to buy him out of his investor rights. The Planeswalkers want to keep the whole deal as quiet as possible so that was all the information I could give. They still didn’t seem satisfied. They kept saying they thought it was for something evil and then tried to extort me. I guess that’s good, didn’t think so though.

We went through a portal in the inn and arrived in Dark Sun. It was extremely hot (150 degrees) and there was virtually no plant life. All metal, besides rings and arrow tips disappeared. Spells were a bit odd. Essodren sucked his own life when he cast spells and Arilyn and myself would kill off whatever plant life there was. Luckily my gifts didn’t require life to cast. This is where things became clear to me. I offered Stoneskin and CC and Arilyn bocked at it. CC asked if it was a devil power and then accepted it once it wasn’t. Arilyn wouldn’t take it and she paid for it in the first fight. In the future I know not to protect the group with my devil powers. The next spelljamming battle should be fun. I’ll make sure not to use my gifts to save the ship.

They act like I’m super evil which is annoying. I have sacrificed a lot to help them. I believe their idea of good is a bit odd and it makes me rethink being good. Here is what I don’t understand about good people. These actions don’t make sense. Oddly enough, the others are ok with these qualities, so this is what good people must do.

1. Has the chance to save innocent souls from hell by giving up his medallion and refuses.
2. Carries a demon on his back and claims he’s against all evil. Really?
3. Extorts people as their way of helping them. I wonder what I’d have to give him to help me out of the contract. Not sure I really want to know.

1. Uses a sword that has negative powers. Justifies this by claiming she doesn’t know what they do.
2. Has a reward out for her. I guess good people have rewards on their head.

Atheb aka “Sunny”
1. Has a reward out for his head. Again this is a sign of good.
2. Has a dragon as a pet. I thought they were evil.
3. Stole the crown and a war between humans and elves is about to begin. Won’t turn it in to stop the war.
4. Deals with pirates. How else would he get the hats?
5. Has a goblin on board the ship that steals from others.
6. Pulls fast ones on the party. He bought a ring for 14k gold. I doubt it cost that much. What is he really doing with the gold?
7. Signed the spelljammer over to himself.

We were all glad CC was there since he led us around and kept us on track and safe. After about 8 hours we arrived at a small oasis that was taken over by a caravan. Vren was the leader of the town and really wanted the caravan to leave. He also noted that a local druid had been giving them trouble. After a while a local came us to us and asked us to get rid of the caravan. We obliged and a small fight started. We made sure not to drain the life of the oasis, but the caravan wasn’t so nice. The druid came because the oasis was defiled and fought us. CC wanted to capture him, but his elementals were killing the villagers, so I killed him to stop the elementals.

The local (9 fingers) led us to the scale. We travelled for 2 days to a area that had a large skeleton. The skeleton was of a serpent that was around 1000 feet long. The area was said to be haunted. We dug up the scale and other treasures and were then attacked by some large creature. I couldn’t believe my eyes because Arilynn actually did a lot of damage to a creature. She slowed it down and we killed it right as it arrived. Zena was quite disappointed because she was ready for a fight.

We traveled back to the oasis to find a bunch of dead villagers. The bounty hunter had killed everyone. We decided to take 9 Fingers with us and leave this dreadful planet. We were ambushed by the bounty hunter and his minions and 9 Fingers was killed first. The battle didn’t last too long and we left the planet the same way we came in. The Planeswalker was pleased with the scale and bought some of the currency off of us.

It sounds like we’re going to check out the orcs now.

Killing squids and bugs

The group did some soul searching and temple hoping after Marjul’s disappearance. CC was called away at ranger HQ and asked to volunteer for a secret mission. He accepted and the group lost contact with him.

The rest of the group pushed through the pain of losing Marjul, especially when a special messenger of Starhawk sent warning that Cloudside was in trouble once again. The group went back to the dwarven outpost to see it in danger of falling to Ramdagarr Coalfire. The mighty leader challenged Belin to single combat but the diplomat cleverly arranged it so that Bane would have to face the giant or face the shame of cowardliness. Bane faced the huge fire giant in single combat and emerged victorious. Belin however took advantage of the situation and made himself out to be the peacekeeper while making Bane look to simply be a rather unintelligent warrior.

Disgusted with dwarven politics, the Four Winds headed off into the Vast Swamp to cure Zena of her nightmares and free all the prisoners Shaalabhak had gained. Heading into the swamp they learned it was much tougher navigating around without a ranger or druid guiding them. They got completely lost at least once and ended up meeting some of the local plantlife. But they survived and manage to make it to the Sharptooth lizardman tribe, that previously had been led by Gathen.

Using some strategy with potions brewed by the gnomes and stealth tactics the fight against Shaalabhak went about as smooth as possible. His hidden tricks had been discovered, even his bodyguard Talon had been disabled. Bane however used his more traditional methods of dealing with underdark races and after what he went through with the drow in Thunderholme, was in no mood to deal with drow in the swamp.

The party killed Shaalabhak, freed the prisoners, though that involved killing most of the orcs and drow. Meet a lizardman shaman named Essodren and lead the barbarian people out of the swamp. Essodren accompanied them.

Once out the group parted ways with most of the barbarian people, who returned north to head towards their mountain home. The Four Winds made a side stop to Wheelon to pick up some supplies of Captain Sunny before heading to Cloudside as well. The entire place was under attack by swarming insects, though Starhawk had shown up to defend the place as well as he could. Swooping to Cloudsides defense for the third time in a month

the Four Winds engaged the insect swarms and with Starhawks help, drove them off.

At Cloudside they found the place in a uproar with many supporting the Hammerstriker clan over the Firerock. There was quite a split in the people as many were unsure about their previous choice of Belin. However Bane was also questionable with his tendancy to be around outsiders and on a flying ship, next he would go in water!! Still it was Bane who had befriended the druid, and the druid had just saved them. Others thought Bane was using the druid as treachery to make his position seem stronger. After all he hung out with elves, he couldn’t be trusted.

His older Uncle Ebert was a much more suitable candidate and it was decided through council that another vote would be held soon. Belin was furious and called the council "flighty as elves’ but the decision stood. Not going to rush things this time, each candidate would have time to come up with their campaign strategy and views.

While the dwarves talked about this, the Four Winds, along with Starhawk and a still woozy Talon, traveled to where they thought the heart of the swarm was, Quiet Thunder. Sure enough they found monstrous bugs, incredible swarms and a druid controlling the entire thing. The druid was half insect himself and some sort of insect maniac. His army out numbered the Four Winds over a million to one, but it was still a almost even battle.

Before being driven to the ground by Damians magic however, the druid Buzzant manage to send a colossal megapede northwest towards the town of Thunderstone. After saving Quiet Thunder the Four Winds had no time to celebrate as they raced after the one hundred ton behemoth.

The battle was a bit different, as they werent being attacked back. But fighting at almost forty miles an hour trying to keep up with a insect with a single minded purpose to destroy anything in its path. It was like shooting arrows at a freight train. The Four Winds used every weapon and spell at their disposal on the Whispering Wind to finally bring the huge creature down, less then half a mile away from its target.

Calming down after the battle, the Whispering WInd flew over Thunderstone to make sure everyone was ok, and seeing they made it untouched, headed back to Quiet Thunder. They meet up with Dony Havies, Shanger, and Father Feldis. Celebrating a little bit before heading back to Cloudside to see how the dwarves fared.

It was there that Ebert asked Banes opinion on certain issues, since Bane had more knowledge of the local surface world then any other dwarf. Terra Firerock asked Sunny to take her and the old Kings soul to Mithral Hall were Bruenor Battlehammer was retaking the hall from Druegar with about three dwarven armies.

And Damian was visited by a strange flying magical gargoyle of sorts. It seemed the Four Winds had several task ahead of them, and many places still to go. They also learned that if they wanted to explore the Orvaskyte Ruins they had discovered so long ago, Arylin Starflower would have to come a better spellthief and Talon would have to regain some of this former control.

And that is where the campaign currently sits. Up until now I have been going very quickly over the campaign, sometimes entire sessions cut down to a few sentences. But I will try to have a little more detail from now on. I am hoping to alternate responsibility for the adventure logs between the players after this.

I hope that you enjoyed the logs up to this point although I realize they would be quite confusing for someone who hasn’t played through the campaign. I tried to write over a years worth of adventures in a week, so it had to be skimmed down a bit.

Reclaiming Thunderholme

The Four Winds decided to split up and go their own ways after the events of the battle of Marsember. They all had many personal issues to deal with and responsibilities they had left unchecked for far too long. The below list is what they said they would be dealing with along with what it was later discovered they were up to, but is by no means complete. In alphabetical order.

Ala went back to her temple to find any new relevant information about the missing Purple Crown, her original mission. But with all the problems plaguing Cormyr, she found herself swept up with many other clerics healing sick and injured people, using her spells trying to help people out. As the sickness and insect problems started to spread, she found herself so busy that even her adventures with the Four Winds started to fade. She hasn’t been seen in some time.

Bane Hammerstriker found himself stuck with Polk as he went to Cloudside. He left some momentous for his friends and hoped to see them again in six months as they planned, but wasn’t sure. Indeed it was he who came across trouble first when his old capitol was finally uncovered and sent out the call for aid.

CC traveled the land trying to determine the sources of the many problems bothering Cormyr and what could be done to stop it. He also tested the Flitter and took it with him on his ranges. He meet a elf woman named Errin who accompanied him. Actually her name was much longer but settled for Errin by non elves. He eventually meet up with the group in Thunderholme itself.

Damian Mordiki and Marjul Derigos traveled together. They went to investigate the hidden temple of Loviator that apparently knew something of Damians past. After about 3 months of investigating they meet back up with Sunny Underhill to exchange some equipment. Then the two went to the Vast Swamp to examine the Orvaskyte Ruins. They meet up with the group in Cloudside.

Sunny Underhill said he would stay with the ship which he wanted to repair, repaint, and rename. He actually accomplished all this during the six months. It was determined later he traveled to Westgate as both Epecet Whirlywhistle and Gren Razorclaw hail from there. After about three months he was back in Suzial to do some additions to the newly fixed spelljammer and meet up with Damian and Marjul. After meeting a fellow halfling investor in Westgate, Sunny looked into opening an account at a dwarven run bank but ended up not making any deposits. Finally he traveled to the Thunderpeaks and seemed to forge some sort of bond or pact with Frosttail, the very young white dragon. He rejoined the group in Cloudside.

Talindra and Arylin Starflower were arrested for treason and spent the entire six months held captive in an elven embassy. During this time Talindra ended up giving birth to a child got on her by Thefick Treber, a after effect of his assault in Selgaunt. Arylin escaped with most of Talindras equipment but got separated. She ended up back on the Blue Vengeance for a time until Sunny picked her up and they went off to Cloudside.

Zena of the Lightningpeaks rejoined her clan and was happy again for about two months before she disappeared. Here whereabouts were unknown until she stumbled back into Cloudside with her mind in tatters. It was later determined that Shalabhaak got ahold of her and her brother, along with several other kinsmen and were held captive. Zena manage to get away though not unscathed. She rejoined the group in Cloudside though fell into a state of mental shock at first.

All these can be found in much more detail in the Story Section

After the group, or most of them regathered they beat back a fire giant incursion and then pressed on down into Thunderholme. The group cleared out the half destroyed city eventually, including a horrific attack of drow in the palace itself. It seemed that a powerful drow priestess named Larissa Sthra’tanage had found a means to turn dwarves into driders. If this information would have gotten out then the drow might discover a way to turn even more races into driders thus creating a army of incredibly powerful and dangerous slaves. Luckily the Four Winds put a stop to it. During the fight both Arylin and Sunny were magically expelled from the mountain and found themselves in Marsember.

The rest of the group finished clearing out the palace and found a long secret shrine of Dumathion by deciphering a ancient codex found in pieces throughout the castle. He ended up becoming a favored of Dumathion and gained supernatural powers as well as his hammer increased in might even more. They also found Shalabhaak himself behind solid stone where he had made a lair. The mind flayer teleported away before the Four Winds could engage him.

As for Arylin and Sunny, they ended up stopping the Twighlit play and saving the town from what became known as Night of the Undead. How they did this neither of them are quick to say. It should be noted that Arylin herself was never seen fighting undead or even around Suzail.

The two of them took the Flitter, which they had somehow come into contact with, and flew back to Cloudside and rejoined the group in Thunderholme. They found a small hideout of dwarves that had barely manage to survive that including some more of Banes own kin, including his Uncle Ebert, Bashifs younger brother. They lead the dwarves to the safety of the surface.

The Four Winds finished clearing out Thunderholme end restored the Thunderforge and Thunderhammer. Erbert insisted that Bane keep the shield, it would do better in his hands then sitting in some vault. The group knew that they would have to chase down the mind flayer that got away and assumed he was somewhere in the Vast Swamp.

But first they went and checked on Starhawk in the druid grove to give him a druidic artifact they had uncovered and off to Wheelon to buy some supplies and sell excess loot they had gathered from dead enemies. The party was still upset that Bane had given the entire fortune the drow had gathered that they had found in the palace to the dwarven people, but none thought to say anything to Bane about it.

While in Wheelon the group was attacked by another neogi ship looking for Arylin. It seems they are getting closer. After the battle during the night CC had an encounter with a very strange little girl that was later determined to be Marjuls daughter. This resulted in Sunny and CC talking to Marjul and the discussion turned ugly. Marjul ran out the ship looking for his daughter in the spot CC had last pointed out.

During the discussion Xanthx was sent to get Damian and the sorcerer appeared not long later. Damian ended up stepping away from the group by almost a good mile before he was able to summon Ikidrom. The devil man appeared and Marjul and CC ran over to him. They learned that the devils had twisted Marjuls own words around on him over seven years ago and he had condemned his whole family to Hell.

CC was given a ultimate choice with no right answer and made his decision. Which resulted in all four of Marjuls immediate family to suffer an eternity in Hell. Marjul was deemed a failure and told his time on this plane was done. Both he and his daughter Ellowyen suffered the worst fate, being sent to Hell alive!

Sphere and Spelljammer

The copy of the Fane of Shadows worked to bring forth a Planer Sphere. Talindra manage to activate the device. Ala had come with the group again from Thunderstone and they went through the Planer Sphere together.

The group went into the sphere, meet some knights of Solamnia who had bad dealings with halflings apparently and were scared and angry at Sunny. They found a hologram map room, a room filled with water and sahugin, and a supply room with several goloms. In the hologram map room was a crystal ball that beeped a light at Talindra no matter where she stepped. Finally succumbing to temptation she touched the crystal ball and promptly fell into a small coma.

Ignoring most of it they moved on to the only way left to go and ended up facing some very feral creatures that only vaguely resembled halflings. Still they manage to beat back the cannibalistic creatures and moved on. The learned the creatures used pieces of clay that looked like jigsaw pieces as currency and drew the lifesource out of the very plants around them to channel their magic. The group decided to take a breather and head back to the main room with the knights.

At this point Polk started to say some very interesting things about the values of bravery in the face of intelligence. This enraptured CC, Ala, Zena, Damian, and all three of the knights. Managing to break free from the aura of thoughtlessness that was the teamster, Bane, Marjul, and Sunny slapped Talindra awake and kept going. Their exploits are detailed in Planer Sphere Recap. After the group joined back up they went to the crashed spelljammer and fought some neogi for control of the ship. Then they went to fight Lavok the powerful insane archmage. The archmage would have been alot stronger had he used any kind of tactics for the fight but spent the whole time just randomly choosing targets and spells. When Marjul wrapped him up in chains and Sunny stabbed him in the kidneys (a favorite trick of the halfling!) he finally went down.

The group spent the next several days learning about the sphere, fixing the spelljammer, and in Talindras case, looking for a book she had misplaced. Marjul made sure to stay clear of Talindra while she was looking. They discovered a alien creature named Xanthx in the spelljammer that could move at amazing speeds, insult anyone he came into contact with, and took a liking to Marjul for freeing him.

The group finally got the ship patched up and took it for some test runs. That can be found in the Story Section the first couple of tries didnt go so well. Once they got the thing Xanthx and Woody powered, Ala flew it out into outerspace for the first time. They went over to a giant spelljammer run by Arcane. Arcane are a race of 12’ tall three jointed blue skinned humanoid merchants. The group participated in a shopping trip that almost killed them.

After the shopping trip and several near disasters and death threats, the group was running for its ship along with all the other customers as neogi were sighted in the area. Everyone else flew away from the infamous monsters, the Four Winds went right towards them.

The neogi Deathspider ship was already damaged from a fight but the elven Warswan they were fighting was even worse, just drifting in space about to fall apart. The Four Winds on the ship that would become the Whispering Wind lept into the fray. Well they more of crashed into the fray but they made it there nonetheless. After a fierce fight where Marjul put his frost wand to good use and Bane fell in love with the cannon, the elves were rescued and Arylin Starflower meet the group.

The ship limped back into the Planer Sphere as a dozen more Deathspider warships appeared in view. The Four Winds sealed themselves in the impregnable sphere and set about repairing their ship. They landed the sphere, which is now on the edge of the Hullack Forest in Cormyr and flew the spelljammer out of there.

From their vantage point they could see trouble almost one hundred and fifty miles away in Wheelon. They sped down as fast as they could, Talindra borrowing spells from Ala to fly and Sunny taking over the role of captain (a decision the rest of the Four Winds would later regret). Arriving in Wheelon they could see the place attacked by sahugin both on the shore and the Blue Vengeance, the only ship on Cormyrs side still fighting back. If that wasn’t bad enough three pirate ships, all bearing the flayed man of Dread Pirate Caspian were firing siege weapons at the town unmolested.

The Whispering Winds flew over the ships and started bombarding them with magic and siege fire. It was working quite well, the cannon was especially effective but soon Sunny decided to jump overboard and take the fight to the ships in person. Polk was cheering him the entire time. Sunny would land, cause some havoc and kill any casters, captains, or siege operators he could. Then he would put himself in a catapult and launch himself at another ship, using his ring of jumping and boots of levitation to guide his path.

CC sniped from above to provide some cover, and Sunny ended up with a very nice pirate captain hat, if you dont count two arrow holes in it. Once the ships were dealt with Sunny ended up with Damian aboard the Blue Vengeance helping Steelribs, Bory, Tory and the others fight off boarders. The ship sailed under Marjuls guidance over the town and Zena and Bane disembarked to take the fight to ground level. CC dismounted a moment later as backup with his bow.

Marjul seemed to suffer some sort of battle madness during the fight and Talindra had to take decisive action trying to regain control of the ship. Anyway the town was saved although off in the distance they could see the swamp town of Marsember, about 100 miles away was under attack as well, only by alot more ships! Wheelon was a feint!

The group got Marjul under control thanks to some new gloves by CC and they sailed off to Marsember. They learned the hard way that Caspian himself was there and he had mages as back up. The ship took an amazing hard hit from a barrage of spells. They levitated up to discuss strategy. Arylin took over piloting the ship and Talindra went out on deck. This time when they went down it wasnt to fire siege weapons, but for the Four Winds to drop on board the deck Errol Flynn style. And of course they choose Capians ship itself.

Damian, Talindra and Bane stayed behind. Sunny shot like a comet of death, taking out a wizard upon landing, CC pulled a amazing maneuver with his rope to save both him and Zena from going splat on the deck. With them at counterweights, Zenas heavier weight brought her down to the deck as it brought CC up to the crows nest. Marjul just went splat on the deck and lay there hurt.

Marjul went insane with battle rage again and layed about him with no concern for anyone safety, not even his own. Zena cleared the deck and Sunny assassinated and vanished. CC got a bead on Caspian himself and put an acid arrow through his head.

From above Bane could see the cannons firing from the main ship to the town. The town itself was being protected by a horde of undead! Both human and sahugin. Someone down there was raising them by the hundreds to attack the fish monsters of the sea. Bane ignored that and used a ring of teleportation borrowed from Damian to transfer himself in Caspian’s ship in the cannon deck. Smiling that he had wood surrounding him on all sides so he couldnt fall in the water, he laid about him with his hammer. After finishing the loaders he fired a cannon blast into any of Caspians own ships he could reach, sending a few of them to the bottom. He had saved the last shot for Caspians own ship, planning on sending it straight through the hull from the inside and teleporting away, but at the last second Sunny came running in and informed him that the ring only worked once per day.

The ship was won and the pirate fleet was retreating. The Blue Vengeance was on its way in picking up stragglers and taking on all comers, Melwreck at its wheel. The body of Caspian was never found though CC and Sunny looked. Marjul kept his battle rage up fighting Zena and Bane until the dwarf hit him a little to hard and killed him. Only a little bit though as a heal potion brought him back before he could completely cross over.

The ship went into Marsember where they learned that Drethren Erevet the Deadmaster was a local necromancer that had raised the undead to defend the town. This was meet with mixed reviews but at least he allowed all human undead to return to peace while he sent the now zombie sahugin after their living kin. Damian spent some time talking to him.

Sunny ended up talking to a Purple Dragon Sergent and ended up being named official captain and owner of the Whispering Wind. Polk was proud of most of his group, but Talindra and Damian needed some work about facing danger more bravely.

Maybe this Arylin girl would respond better to his training?

Fane of Shadows

There is a little bit of activity with the temple of Lathander and apparently insufficient security the night before the Four Winds leave. Sunny Underhill knows nothing about this. Why do I point out Sunny in particular? No reason………

The group went through the Vast Swamp and with little problems due to Talon and CC. On the way Porkchop sees several other wild hogs in a group. Talon takes Porkchop aside and in a way says his goodbyes. They both realize that it is time for Porkchop to leave behind the adventuring life and be a normal (if very strong) wild sow.

During this time Starhawk shows up, flying in eagle form till he lands. He watches his former pupil saying goodbye to his companion and friend for the last three years for a moment, then turns to the rest of the group. Speaking with CC he thanks them for all they have done and offers a gift in exchange, something to help with the fight ahead. He gives CC a acorn from the Druid Tree. He explains that the tree produces one acorn every 100 years and that this time it was given to him. While it has the potential to grow another tree, it can be used to power up CC shield even when no forest life is around. It is a great sacrifice for such a small thing, but if it can tip the tide of this battle with Dyspair, then it will be well worth it. In this way, nature itself sides with the Four Winds.

The night before they were attempt to enter the Fane of Shadows all made peace with their respective gods. It is speculated Sunny prayed to Yondalla, CC to Angharradh, Zena to Tempus, Bane to Dumathion, Talindra to both Mystra and Elliestree, and Talon to Silvanos. Damians time is speculated but not as known.

The group descends into the water and despite their best efforts, Polk comes with them. Near the bottom they see the Fane of Shadows, a giant black powerful shadowy castle from eons ago, with a multicolored portal in front of it. The Four Winds step through.

They are divided up into four teams to pass a series of challenges and test that they dont understand why they were put in at first. Sunny with Bane forming Team Short. Talindra with CC forming Team Elf. Damian with Zena forming Team What-Kind-Of-Decisions-Have-I-Been-Making-With-My-Life, and Talon forming Team …… well …… Talon. Interesting to note that by random chance this was the same teams they had when divided up to face Zargons lair.

Some teams doing a little better then others, the group makes it through the challenges and at the end of each series of obstacles is a portal. Several members ended up grabbing some treasures …….. of one sort or another. And all of them ended up with a quarter circle of some sort of rune.

The group recapped and started going through the Fane of Shadows. The place was true to its name and there were shadows galore, the kind that attacked you and drained life energy! But Sunny had acquired a dagger and sword that worked great fighting these things. In addition to a mace of disruption that Zena was wielding and Bane ended up with the golden dagger Deathsend, and not all the thrilled about it.

They faced several traps, combats, challenges, and puzzles. They learned the rune and several other items found in the obstacle portion were necessary to continue. Even the century old dead baby corpse Bane ended up with. This was originally a temple to Amauntar, a long dead and almost forgotten God of the Sun that ruled long ago and started to fade long before the fall of Netherial Empire. But this temple was originally a monument to his religion and the test were for those mortals that would be a monk in his service. However long ago Shar had tricked Amauntar and subverted the temple to her own purposes. It was even rumored that the human god of thieves Mask had entered this temple as a mortal and left a god.

Anyway, the group eventually found a room that to continue on involved pushing pillars while avoiding shadows and promptly got their ass kicked. Several members where crawling at the end of it. Polk saved the day with a bucket of soapy water, though other members remember it differently. The group limped back to a holy area of the fortress and had a interesting conversation about the different aspects of dragonslaying. You can find it at War Room with Punch and Pie. After this the group went through a few more traps, fights, and puzzles until taking on Dyspair herself.

The battle started with Talindra pulling out a hidden wish spell she didnt know she had. This saved the entire group from being Disjuncioned and allowed Bane to call in his hammer from Dumathion himself. The hammer was now a mighty heirloom weapon. The fight was long and brutal, several of the companions almost died on numerous occasions and poor Bane and Talon got drenched with acid that destroyed a few things.

When the battle was over Damian almost ran to the globe and used the power that Dyspair had spent the last several days building up. Dyspair wanted to use it to become a god. Talindra (and pretty much everyone else in the Four Winds) wanted to use it to break the temple from the cycle of shadows. Basically giving it back to Amauntor. But Damian used it to ….. open a door? He spoke in Internal, apparently because the fortress was beyond ancient and for it to understand, the person had to speak in a language that had been around for at least 40,000 years. But he used the power to open The Door of Fate in the realm of Everwatch. Some knew that Everwatch was the domain of Helm, god of guardians, but what the Door of Fate was, no one knew.

Fulfilling its task of granting one epic wish per showing. The Fane of Shadows expelled the companions and shrunk down, leaving existence another another black hole appeared somewhere else in the multiverse. It did two things before it vanished however. It sent another obsidian sphere with the calender date of its next appearance out to the planet it would appear on (roughly 48,000 years from now) and left behind a shadowy image of itself on this plane, right in the middle of the swampy lake. The image was only a few inches tall.

The group would have drowned right then. Or at least be crushed by the pressure. But of all the gods and goddesses the group had prayed to before going in, it was Elliestree the drow goddess who answered. The group was saved by naked female drow that had been prepared and waiting for them almost half a mile under the surface. They cast spells on the Four Winds to let them breath and survive the depths and took them to the surface.

The leaders name was Colette and there was a druid named Sesoram. Probably the only drow druid in five hundred miles. Anyway the group rested up and healed, Sunny teleported away back to Suzail, promising to come back. He took the items he seemed to have acquired to fight undead with him. Some of the group thought it was to return them, and some though it was to get away from an angry Zena, who’s love potion had finally been dispelled.

However it worked out, the group made a deal with the drow. The drow would find Dyspairs horde and take the majority of the money, but any truly valuable gems or items the Four Winds could use, they would deliver to them. The groups parted ways and Talon ended up staying behind.

The group arrived in Thunderholme to find Sunny had beaten them there. Sunny had two interesting pieces of information. One was that Talindra was being looked for by some elven ambassador, and the other was Marjul Derigos. Marjul was a hexblade that asked to join the group when he learned they would be heading to outer space. Apparently he had been enslaved by illithids before, and resulting in ebony black hands and hollow pupils. The group agreed and went off to Cloudside.

Bane had fulfilled his obligation to Mystra, he had gone into the Fane of Shadows and stopped Dyspair. He had even managed to keep Talindra alive in the process, though Moradin knew how hard that was! Still, after arriving in Cloudside he begin to miss his own kind. Three elves and not other dwarves to talk to was rough. He was beginning to get used to an open sky above his head and that scared him. Finally he wasnt all that thrilled with the idea of going into outerspace.

Still when he learned that the group expected it to take less then a week before they would be back, Bane figured he was good for one more adventure before making his farewells with the party. He would help Talindra find her sister and then hopefully say good riddance to elves, and halflings, forever.

Stopping Storms

The group sailed out on the Blue Vengeance , fought a group of sahugin, arrived in Wheelon, fought a shadowy avatar of Dyspair, and promptly meet up with CC and Talindra. A little more detailed version can be found on the Scardie Cat Dwarf Recap

After meeting back up with the group they got a little information about big events happening in Thunderstone. The group decided to head up that direction, bringing Dony Havies with them.

The weather was completely miserable. Summer should have started by now, but there was at least three feet of snow on the ground. Spring had been skipped completely and even the most ignorant person knew something was wrong at this point. Blizzard cold and gailing winds were quite common across the entire region. Still the Four Winds pushed through and up to Thunderstone.

Arriving in Thunderstone they dropped off Dony Havies, restocked with Father Feldis and Shanger, and got the local news. Apparently there was trouble in Cloudside, the town that the dwarves and barbarian people had built together to ward off the weird weather. There were conflicting reports about which side started what argument, but everyone agreed that neither were getting along and supplies were running out.

The group also got wind from Mendryll Brandywine of a strange dungeon that had appeared nearby with a group of adventures from Zhentil Keep in the area. They were asked by Hurm Thiodor to check it out. The group did so and found the dungeon randomly teleported people to different places as soon as you stepped through the doorway. They were each given a small red token (apparently by magic as it appeared in their hands) and told that this would grant them the ability to summon two of their allies to their aid. Also they might grant a tiny bonus in knowledge (xp) if they went through the dungeon without using them.

Of course they all hung onto the tokens for dear life, sacrificing health and safety for the promise of this pitiful reward. The dungeon contained some very rare and unique treasure however. A Elixir that could restore a corpse to life, a suit of plate mail that would alter size and weighed no more then regular clothing, and a Rod of Magic that allowed a caster to cast two spells at the same time. Also ended up with a very chaotic diamond pendant from Tork Shason Kinifyen, the same man who once owned the diamond dagger.

During the exploration there was a oiled womans wrestling match quickly followed by a “fun with science chemistry hour”. Where Talindra, armed with just enough knowledge to be dangerous, aided by a barbarian and a shapeshifting druid who couldnt tell phosphoric chloride from a hole in the ground, messed around and made some potions.

The dungeon seemed to be places as some sort of monument to Tork and was constantly filled with strange traps, weird monsters, and odd riddles.

Having finished it however the group went on to Cloudside where Bane and Zena tried to talk some sense into the dwarves and barbarians. Zena did ok but Banes diplomacy was less then ideal. However he did better then CC who was chased away with crossbow bolts fired after him. And Frosttail had been making a nuisance of himself, killing cattle, roaring in the middle of the night, and trying to throw ice chunks from very high distances at little peoples heads. Talon shifted into a white dragon form and went to talk to him.

The group lost track of Talon and after cooling down the residents of Cloudside, went to the Hullack Forest trying to find Starhawk in the druid grove to see if there was anything that could be done about this eternal winter. It was during this trip that the Fury Storm

hit. The ferocity of this storm could be felt over 200 miles in every direction.

After the storm the group is rejoined by Talon and they head back to Cloudside to see how the dwarves held up. They learn that the storm missed them completely, even the landslide. The dwarves praised Moradin, the barbarians Talos, but the Four Winds secretly thought it was Mystra. Though unpopular with both barbarians and dwarves, she had made a deal with Bane and seemed to be honoring it. The group was rejoined by Ala and the group made camp for the night at Cloudside. Bane and Ala stayed with the dwarves, the rest outside with the Lightningpeaks. Talindra made a great friend of TuDoren, leader of the Lightningpeaks, when she gave a powerful Orcslaying shortsword.

That night however both groups were attacked by vampire orcs. Lots of vampire orcs. More then fifty of the undead came out and attacked the two camps, bringing swarms of bats and packs of wolves with them. The group jumped up and help defend the attack.

Normally attacking camps of armed dwarves or barbarians is crazy. Much better to attack peasants or farmers. But the vampires were immune to most of the warriors weapons and charmed the defenders into killing their allies. Including Zena unfortunately. Bane would have suffered a similar fate but Ala was there to help. The orcs were lead by none other then Longtooth. The vampire was fast and powerful, but no match for Ala’s holy faith. She blasted him to dust. Most vampires either retreated or where turned gaseous and had to flee. The fled back up the mountain to their hidden crypts.

CC tracked the wolves back to where the vampires came from and put stakes in the hearts of all vampires they found. They even found a hidden cave where the barbarian warrior with green skin had stayed when alive. Talindra found a journal that seemed to be related to the strange piece of wood the group had found in the Iron Throne compound in Suzail along with a small amount of Starmetal.

The group returned victorious and rested again in Cloudside. After leaving the temporary city they went back to Thunderstone to see how that small area had survived the storm. It was during this trip they came across the Emerald Blades lead by Gandegar Armstrong. The group set up a ambush and manage to take out the high powered group fairly easily. Gaining some powerful items in the process and getting justice for all the wrongs Gandegar had committed.

The group arrived in Thunderstone and found that the city was both good and bad. Good that the city was unharmed by the storm, apparently the thunder stone was lucky after all. Bad because all the outlying areas werent so lucky. The city was filled with people. Not enough food to go around, no place for anyone to stay. Robbery and fights were high. Moral was low. Talon turning into a devil cat and Bane starting a brawl in the Furniture’s Fate didn’t help either. In the end, a town meeting was called.

Sunny Underhill had given Dony Havies some advice and he took it. Trusting Sunny after knowing him so long and being saved by him at least four or five times, he did what Sunny suggested and asked several people to come away with him and rebuild Quiet Thunder. Once the Four Winds assured that the threat of Sembia was solved and the winter was over, several started to agree.

Bane made a good speech about the dwarves helping out and relationships between dwarven and human traders improved. Zena didnt do so well with the barbarians here and was almost booed offstage. Talon communicated to Therin Thunderhooves the centaur and convinced the fey (without words) to try to help the poor villagers and the Hullack Forest would prosper because of it. However it was noted that Sunny didnt even try to address all the halflings in the village, mostly from the destroyed town of Thunderferry. Instead Shiney gave the speech and manage to stir them to help. The halflings helped out in their own way, but quite a few gave looks of sadness or disgust to Sunny Underhill, the halfling who had turned his back on his own kind. Talindra had the hardest job of all, keeping Polk from the podium.

The group heads back to Suzail, knowing they have about two weeks until they need to be in the Fane of Shadows and stop Dyspair before they miss their chance forever. Arriving quickly in Suzail the group splits up and goes its own ways. It should be noted that the city was still cleaning up from the Fury Storm, which left this place a disaster scene.

Talindra meets Oswald Fiddlebender in Have Alchemy, will Travel, Shiney meet Eltibald, Sunny heads to the library to talk to Kara Calaudra, CC heads to ranger Steelshields and grabs a bow Rick had picked up for him, Talon stays lowkey in the big city, missing his warthog, Bane finds a bar that caters specifically to dwarves in Bane gets a Lesson from his Father, Zena tries to keep the entire town from killing Polk upon meeting him.

The group stayed the night in Thistleflame manor because all rooms in all inns were full.

Several party members have bad dreams this night and the next morning Shiney insist that everyone call him Damian Mordiki from now on. The entire group is ok with this and the issue never comes up again, or it was a huge deal that dragged on for months and months, I forget which.

The group also notices that Bane is not carrying his favored hammer, in fact he seems to have lost it. Whenever anyone comments about this Bane mumbles something about “Shut yer face oril shutit ferya.”

And with such cheery thoughts, and armed with potions made by a gnome who crashed an airship during a calm cloudless day, the group head off to an ancient temple of shadows from an ancient time to stop a dragon from becoming a goddess.

Polk is so proud!


The group heads into Selgaunt by various means, Talons being the most interesting (see Story Section ), but eventually manages to all meet up. The group buys rooms at an inn at exorbitant prices due to the problems withen the city and the massive overcrowding. Then Bane gets into a bar fight that wrecks half the inn and the group is forced to pay even more at another place. Luckily they waited until after Banes second bar fight and he was arrested before purchasing their second inn.

Shiney talked to a young woman about news of her father out near Amn on the Sword Coast, Talon tries to seduce Sunny but it doesnt end up so well, and Zena manages to not be arrested along with her companion in bar demolition. After Bane sleeps it off in jail and pays a massive bail, the group investigate the temple of Oghma that Mystra sent them to about the Fane of Shadows.

In the temple of Oghma in Selgaunt they meet a Chosen of Oghma, possibly the only chosen. A man named Sephris who is obsessed with mathematics. He uses them in every answer and sees everything as a math equation. It seems there is nothing in the universe he doesnt know or cannot solve. He looks at the obsidian orb the Four Winds obtained from the Iron Throne of Suzail and quickly discerns its purpose. It is a key to the Fane of Shadows and even says when it will appear. All the individual gem flecks represented stars and planets in the night sky. He could look at all of them and mathematically figure out the next time the sky would match up exactly to what the globe showed.

He also answered a question for each member, but he answered it in mathematics and its quite possible noone understood their answer. Talindra thought hers had something to do with her sister, Zena with her brother and their negative contributor, Sunny had something to do with infinity, Talon would have to take his thousands and reduce them down to one, Shiney was only half of one, and Bane something about his hammers potential and his negative father (negative in life terms, not disposition).

Of everyone, CC understood his the clearest. His father was very close. Sephris even gave him exact coordinates which turned out to be less then two miles away. Quickly consulting a sextant from the church, the group determined the coordinates to be the exact address of the Iron Throne headquarters of Seglaunt. Everyone remembered Sephris strange expression that seemed his reason to explain all things. 2 + 2 = 4.

They eventually go in through the sewers and find a group of vampire spawn guarding the way!! Pretty tough security for a trading merchant company! They manage to sneak into the compound and Bane goes all dwarf up in their grill. Underthunder represent!

Winksi Rietler and the child manage to get away. The head of security is none other then an infamous general of the Warlock Lord named Ichiro that the group manages to bring down, CC getting the last blow with the dagger Deathsend. They soon learn that Ichiro had retained all of his infernal powers. It should be noted that Polk distracted Shiney in the floor below so that Shiney and Ichiro never meet.

After Banes questioning tactics, the group finds out very little from prisoners. Other then butlers fly as good as secretaries when hit with flung warhammers. The group does figure out that the Iron Throne seems to have a secret worship of Bhaal, god of murder. The child’s real name was reversed and is Saravok, apparently son of the god of murder himself. The Iron Throne poisoned the iron of the dwarves trying to create a formula so they could promote a war between Cormyr and Sembia. They were trying to fulfill a prophecy of Alaundo the Sage about the spawn of Bhaal.

But the three members had to retreat to somewhere far in the west and the ones that remained behind were to be dealt with. Reitler was the one in charge of day to day operations and he fled. Ichiro, head of security was killed. That left two others. Longtooth a orc vampire that handled the underbelly operations and Thefick Treber, CCs father and a ranger in charge of scouting operations and news of the outlaying areas. Also was a barbarian from Zenas clan with greenish skin.

The group went down to take them on and Thefick immediately used a portable hole to get away. But CC and Talindra were quick and right on his heels. The rest of the party attacked Longtooth. The vampire was quite tough and drained the life force of both Talon and Bane, but with Shineys help, they manage to get him to retreat to his coffin. Zena took ok her one time clansmen and dropped him.

The group couldn’t get to where Longtooth had retreated but they did free a group of dwarves that had come to complain about what happened to Thunderholme. They had been kept prisoner to build an escape tunnel beneath the city to outside. Rietler thought they would need it once the food hunger went on a bit longer. The tunnel was nowhere near complete but they had plenty of explosives they had been using in minor doses to help them dig faster.

With Banes advice they set up the charges in one big bang around the buildings support structures and rigged the charges to blow. Hoping that CC and Talindra were far away, they set the charges and ran out the door.

Where they were meet by the Scepters, the police patrol in the country of Sembia. They were stopped and questioned. But that didnt last long because of a huge explosion that rocked half the city. As everyone took shelter of raining pieces of Iron Throne the group was arrested and hauled off to jail.

CC and Talindras adventures are covered in the Story Section

The rest of the Four Winds were found guilty of murder, breaking and entry, and international espionage. They were sentenced to hang. Sure enough they found themselves on the gallows, though minus CC and Talindra. But when the lever was pulled and the trap door dropped, the rope snapped! All the members fell through the hole where a priest of Oghma was waiting. The place had been erected near a sewer grate and the whole group climbed in. They were still all attached by ankle chains so they were forced to stay together.

The group ran through the sewers in a twisting maze. Bane and Sunny were ok but the rest had to duck to move. Poor Zena was almost bent in two trying to move in the tight spaces. They eventually came up several blocks away where a crate with priest robes had been stashed. The group each got a robe and timed it perfectly as a religious procession passed by. In fact it was a religious procession of Oghma! The coincidences were staggering.

The group fell in with the rest of the priest, who seemed to be expecting this as they made way to let them in the center. They walked at a slow steady pace that the chain gang adventuring group could easily keep up. At the end of the march they ended in front of the church of Oghma where Loremaster Cantos gave a stirring speech about the enlightenment of the thinking person. After the speech was over, the peasants went back to their homes and the acolytes went into the church. From there Cantos had their chains removed and they were once again sent in to see Sephris.

Sephris explained (in mathematical terms) that the whole thing had been arranged for them to escape. Six years ago he had someone put a chemical in the plants that would eventually be used to create the rope that was to hang them. The chemical weakened the ropes so that any amount of force would break them. Since it was done at such and early stage (six years prior) none suspected anything. He also had manage to convince the city to put another sewer grate below the gallows so collect any blood in case of a fight. Again this had been years previous. Turns out he even started the yearly religious pilgrimage for the simple reason that the Four Winds would need it on this day.

He had foreseen everything that had happened years before the Four Winds had even meet and accounted for every possibility. He even had a follower become a Scepter and get the position of evidence keeper. Which he proved when Viz, the man in charge of holding evidence of convicted felons, came in the room with several chest containing all the groups equipment.

The Four Winds wondered why they were so special and Sephris seemed surprised. In truth he was preparing for hundreds of people at all times. He had just sent out a acolyte to give a child four blocks over some food and a kitten because in fifteen years that girl would remember this kindness and help another little girl who in turn twenty years after that, would become a great paladin and save the town of Ravens Bluff. And it didnt end there, there was someone in Ravens Bluff that would be saved and in turn do great important things on their own. Sephris was involved in a thousand designs stretching a thousand directions for a thousand years. And he was keeping up with every one of them.

They could tell however that the powers of divinity in a mortal form were taking there toll. Sephris couldn’t talk in a mathematical format and his hands couldn’t stop writing equations, even when he slept, which was rare.

However he had already established contact with the Blue Vengeance which would lead the Four Winds back to Cormyr where they were needed back at the church of Mystra.

The church snuck the Four Winds out dressed as followers and along the way Sunny ended up running into Dony Havies and saving his life from a food riot. They took Dony with with them aboard the Blue Vengeance. They all went aboard hoping this time would be the one that they finally went on a ship without having problems.

Tearing of the Weave

The party, well half of them at least, examine the temple of Mystra and soon find that all is not as it seems. After some investigation (and a incident in a public shower that several members vowed never to speak of again) the party learns the temple is a fake and actually a temple dedicated to Shar. Using a minor artifact called the Starry Gnosis the priest try to hypnotize the party into becoming docile slaves. It seems the temple is interested in any supplicants they can get, especially those with magical aptitude.

The Four Winds overthrow the compulsion and clean out the false temple, including the hidden dungeon underneath it. They learn that the hypnotized slaves are going to to someplace called The Last Refuge, which lies somewhere in the Vast Swamp. Luckily they have a map. They also learn that the god Bane is somehow involved.

The party reunites after the temple incident and heads to the swamp. They meet a tribe of lizardman called the Sharptooth tribe and learn about quite a number of their people and other tribes missing. They even joined forces with their natural enemies, the Blackscale and Poison Dusk tribes to try and survive. Any lizardman, regardless of tribe that gets caught by the followers of Shar turns into some kind of magic draining undead called the Shadowscales. While talking to the temporary chieftain they are attacked by the shadowscales and a floating Grell.

The four winds take on the undead lizards while Sunny tries his luck at riding a Grell. In the end they win the battle and are shown the way to the Last Refuge. They are asked to look for their lost shaman and chieftain Gathen.

They explore the Last Refuge and meet a couple of shadowdemons, possessed mages, crazed Half dragon daughter of Dyspair, and even a evil shadow druid. Despite all obstacles, and Bane getting so lost he wandered into another plane of existence, the Four Winds over come all obstacles and free the prisoners. Gathen however decides that his worth will never be restored until he has personally killed Dyspair. So he joins up.

The party travels through the portal (Bane for the second time) and now fight there way through the Vast Swamp from the Shadow Planes perspective. A good rendition is done by Sunny Underhill in the Shadow Swamp Recap basically it ends with the Four Winds traveling through a portal to a different area of the Shadow Plane.

The different area turned out to be several floating islands miles in above the ground. Actually the group was just assuming the ground was there since none could see it. They were not there for long when Dyspair herself showed up, looking a bit different from last time. She had covered herself with glowing black (yes black can glow) runes. She promptly caught Talon, who tried to fly away in a little black dragon form and put one of her runes on him by carving it into his chest with her talon. Then she surprisingly dropped Talon back among the group and flew away. Why Dyspair was letting them go so easy was a little mysterious, but the group didnt argue.

The group had to fight there way through each one of the islands and it quickly became apparently what the rune did. After every battle ended, the rune would flash and Talon would lose all memory of what just happened. He couldnt remember a thing about the fight (he couldn’t get xp) so he couldnt learn from the experience.

Polk and Gathen leading, the lizardman proved why he was the chieftain and survived almost all the way up to the fight with Dyspair, dieing to a powerful Demon right before the final showdown. Along the way the group meet a mind flayer that apparently Zena had meet before. A alternate version of the fight is written in the Alternate Universe Recap. But it ended wiht Shaalabhak free falling down into the mist with two tentacles cut from his face and frostburn searing the left side.

But Dyspair was another matter altogether. The group found three prisoners captured and put in cages that were powering some sort of device. One of the prisoners was Elvetria Shadowstep. Shadowy images of the prisoners came out and fought the Four Winds and Shiney learned how bad it was to be stabbed by a experienced spellthief. The group did note that Dyspair fought from a distance and used hampering spells, not harming ones.

Talindra tried to save her mentor but Bane put his hammer through the shadowy image. This released the shadows hold on her and Elvetria regained control of her body once again. She smiled as winked at Talindra and willed herself to die, as only elves can do.

With Elvetrias life essence no longer available to power the machine, it starts to fail and the islands start to fall. However it is Dyspair who has the last laugh. Apparently with Bane killing Elvetrias shadow, he unknowingly completed another ritual that would allow Dyspair to enter the Fane of Shadows. A mysterious place full of dark power. It seemed that Dyspair and Shar had a backup plan. Either the ritual would succeed and they would tear a hole in the Weave above the Vast Swamp and allow shadow magic to rule. Or they would fail and Dyspair could enter the Fane of Shadows to become a goddess by Shars side.

The Four Winds would need to find a way to enter the Fane of Shadows themselves and stop her once and for all. But first they needed not to day on the Shadow Plane. Once the ritual was broken however, Mystra could send an avatar to the group and protect them, which is exactly what she did. Neither Shar nor Dyspair had counted on the group receiving divine intervention.

Upon placing the group safe and sound back on the Prime Material Plane, just a few days outside of Selgaunt in Sembia. She has a talk with all the Four Winds individually. All this is covered in the Story Section In addition she takes Talindra under her wing and allows her to complete her wizard training basically in a time bubble. Every year for her was a second to the party, so it seemed to only take he sixteen seconds although Talindra had lived through every day of the sixteen year time gap.

The reason Mystra dropped them off outside of Selgaunt is she had made a barain with Bane to help him by protecting his people and getting his vengeance. The Iron Throne headquarters was in Selgaunt and Bane knew they had a date with his hammer.

Murdered at his own Party

After leaving the dungeon with a new hammer, dagger, and reading material, the party take it easy for a little while and take a calm relaxing boat ride down to Suzail where they have been invited for the kings birthday. Originally the party was full, but the Puppetmaster group never returned their RSVP so a spot opened up. After the mandatory near death encounter with a titanic squid creature, the group arrived in the capitol.

The party did some shopping around, researched a few things in the library and eventually made their way to Thistleflame Manor, home of Lord Patrick Thistle, in charge of the adventuring chartering deployment of Cormyr. The party went off fine, despite Polk, Lord Rhyn Mournsoul, and saving the life of the bard Mendryll Brandyfire. Poor CC learned he had indeed lost a bet made with fellow ranger Rickard Steelshield and started to grow a beard as only a young half elf can. Until everyone was accused of murder. It seems someone killed Lord Patrick Thistle in his sleep after the party.

After some brilliant detective work by a solider named Ravenheart, they narrowed the list of suspects pretty much down to the Four Winds group. The Four Winds had to do some of their own detective work to prove their innocence. While it is remotely possible that one or two of the Four Winds group could have done something illegal in the past, they were innocent of this particular crime.

They eventually found it to be the work of the Emerald Swords lead by Gandegar Armstrong, a known and wanted felon from Thunderholme. Turns out the murder was misinformed as it was a doppelganger that was killed and Patrick Thistle had just been kidnapped and left in his family crypt. The Four Winds cleared their name and saved a high lord at the same time. Not to mention finding the Seal of Iron on one of the Emerald Swords. The Seal of Iron was yet another piece of the Kingsword that had been missing for years. The Four Winds “forgot” to include the seal in their report to the Purple Dragons. It should be noted that Bane cut the beard off of Gandegar and earned his eternal wraith, as this was the gravest insult a dwarf could do.

The next day Lord Patrick Thistle calls them in to congratulate them on a well done mission. He ask if they are willing to take on another assignment and mentions the Church of Mystra being built in Wheelon. The group saw the church being built when they passed through and it looked like it still had at least a year of construction to go, that wasn’t even counting the incredibly fierce winter that had assaulted the region. But apparently using magic the church was already up, running, and causing concern. Thistle ask the group to go examine it. He happened to mention the name of Elvetria Shadowstep

Talindras former mentor whom she had not seen in four years. Talindra agrees to take the case and apparently speaks for the whole group.

But other matters came first, and that was the assault on the Iron Throne. Bane found out that the Iron Throne had a headquarters right there in Suzail and asked the group to accompany him while they went to have a “chat.”

When the group arrived they found that the entire headquarters was packing up. Apparently all the bad press the Four Winds had spread about them to the authority had paid off and the trading coster was heading out of town. Bane didnt want to miss his chance to hear their side of the story and listened patiently as he began a one man killing spree.

Most of the rest of the party joined him except for Talindra who randomly, wildly, chaotically, went to get the cops for help. She made it to Thistleflame Manor and informed Lord Thistle what was going on and to send the Purple Dragons. Then she borrowed a horse and rushed back to the compound.

Where the rest of the group was already on the second story throwing guards over the balcony. The place was amazingly well armed for people who were supposedly moving out. The group was on the third story by the time Talindra physically caught back up with them. Despite Bane asking as politely as he could, no one would stop screaming and dieing enough to give him a straight answer as to why they sabotaged his peoples metal and doomed them to a mountain tomb.

Arriving on the fourth floor they meet the bigwigs. Four members that were in charge of this chapter and three people from the other. Winksi Perorate an older wizard, Rietler the head of the Iron Throne, and a little boy about ten that was simply called Kovaras. Winksi teleported Rielter and the boy away after activating the command word to the Stone Goloms to kill every living creature they could find. He didnt make an exception for his fellow Iron Throne coworkers.

Sure enough the stone warriors went on. One of the Iron Throne high ups went splat by the guardian statue. Another sought mercy by the Four Winds and went splat by Banes hammer. The third made it to the roof.

The battle was long and hard fought. Talindra learned that the diamond dagger could slice the stone warriors like soft butter ……. if she was chaotic enough to use it. She also learned not to step between a golom and its druid when she tried to help out Talon. After the battle the Four Winds tried to question the only remaining member of the Iron Throne but Banes hammer slipped ….. twice. And there was no one left to talk to. They did learn through investigation that there was a fourth member of the Iron Throne that had manage to get away. A man named Phamdrick that was apparently in charge of the Underbelly dealings the Iron Throne had with any thief or assassin groups. He is still at large.

They went to explore the basement and found it is where the Iron Throne put prisoners they wanted to keep alive for later. They freed a couple of Banes clansman and Bane learned that almost a thousand dwarves got out of Thunderholme and where trying to live on the surface, but the brutal winter wasnt making it easy. They found a Purple Dragon soldier with a foul mouth, and Dony Havies. He had come to accuse the Iron Throne and made the mistake of not telling anyone where he was going. Also down here was a heavily locked and trapped room that contained alot of very illegal or odd items. The most extreme of which was a globe of absolute destruction that floated in the middle of the room. They also found a strange obsidian globe with alot of gem flakes attached to it in a random pattern and a stump of wood that seemed to be a crude map.

The Purple Dragons arrived then and the Four Winds were quickly found innocent. Rash, foolhardy, but innocent. Patrick Thistle personally speaks on their behalf and bumps up their charter to level 1 clearance, allowing them to buy previously unattainable items.

As they finish preparing for a boat journey to Wheelon they finish up a few task. Some had research to do about a few things found on the journey, Zena passed up the deal of a lifetime by Eltibald Lastlight, and Sunny ended up selling the diamond dagger.

The group gets on the ship and departs for Wheelon. The storms die down and winter gives a slight break and it seems like smooth sailing. Until the flying ship of death hungry space monsters showed up.

A spelljammer of Githyanki show up and demand to have Starflower. However they are looking for Arylin, Talindras little sister! A battle ensues and the party faces psionics for the first time. It sends Shiney, Zena, Porkchop, and Talon almost a mile inland and separated from the party.

The remaining Four Winds manage to fight them off, thanks to the brave efforts of the two most valuable members, Polk and Woody. The ship barely manages to limp into port. Hoping to catch a break and get some healing, the group rest a day to prepare them to see what is going on at the temple of Mystra and what has become of Elvetria Shadowstep.


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